#3 NOV 13, 2017 · 8 yr ago
Visionaries is one of the best cartoons the 80s produced. If you haven't heard of it, do yourself a favour and look it up.
It had three great writers - Flint Dille, who wrote this entire pilot and four other episodes, Douglas Booth and Buzz Dixon who wrote three episodes each. It had a great look, you can easily recognise each of the fifteen (!!!) main characters. And it had a fantastic voice cast, very familiar names if you look at the credits of other shows - Neil Ross, Jim Cummings, Chris Latta, Peter Cullen, Michael McConnohie, Jennifer Darling . . . just about the only major name missing from this cast is Frank Welker!
The Age Of Magic Begins
In terms of establishing both the setting and the characters, this is one of the best individual first episodes of any 80s cartoon.
First off, the initial narrative establishes the end of the Age of Science, and the enmity between Leoric and Darkstorm, in the space of about three or four minutes. Incredibly, it doesn't feel like anything has been left out.
Then we get quickly to Merklynn's challenge, which takes up most of the episode. It is really a showcase for introducing the characters properly, and it does it to perfection. Seven good guys (Spectral Knights) and seven bad guys (Darkling Lords), and of course Merklynn the wizard. That's fifteen main characters to establish in a short space of time, and they are all established well, we know exactly who is who and what their strengths are. Seven very different characters on each side, all with their own personalities. A lot of shows skimp on lots of different personalities for the villains, but not Visionaries! Their armour colour schemes are all different, they are all identified by name at the end of the episode when Merklynn gives them their totems - incidentally, watch that whole sequence when they are getting their totems, it would have been so easy for the animators to goof on who had their totem already and who didn't in the various group shots. But every time they show a mixed group, they got it exactly right.
And then at the end, Darkstorm's unbelievable proposal, which we quickly find out he doesn't really mean. Leading into the cliffhanger ending taking us into part two . . .
The Dark Hand Of Treachery
Again, in establishing episode terms, this is a showcase. Just as episode 1 introduced the setting and the characters, episode 2 shows us what the magic is that they earned, and how it works - the staffs, the totems, the vehicles. And for the most part, it was all done extremely well once again. The way they change into their animal forms, the spells they recite to invoke the magic in their staffs, it's all shown in a way that we can quickly grasp. When the show was released on DVD, the original scripts were included as a bonus feature. Reading them, I saw there was quite a bit cut for time in this episode, but apart from the circumstances that lead to Virulina's departure (and unexplained return in episode 4), they didn't cut anything of importance.
I was watching these episodes the other day, and it suddenly occurred to me that this opening trilogy is, in terms of structure at least, analogous to the original Star Wars trilogy, this episode is akin to The Empire Strikes Back in that the bad guys pretty much win totally here, hunting down half of the Spectral Knights individually before mounting the mass assault on New Valarak. All the Spectral Knights are captured and placed in Darkstorm's dungeon . . .
Quest For The Dragon's Eye
And the final part of this opening story, concludes with a similar structure to Return Of The Jedi - the jam they were in at the end of the last part is resolved fairly smoothly, before the setup to something else. We learn here the limits of the magic Merklynn gave them, and his reasons for doing so. He said in the first episode that he would be calling upon them to do occasional tasks, fetching the Dragon's Eye is the first example of this. It's also still fairly even-handed in giving lots of characters their moment to shine. Leoric and Arzon make the first move to escape and bust the others out of the cell, Ectar warns them about the ambush, and Witterquick gets the Dragon's Eye. On the Darkling Lords side, Darkstorm has his moments, along with Reekon who makes the first stand against him at the start of the episode, Cravex, who saves them all from the technodragon, and Cindarr, who catches the wizard at the end. Speaking of whom, this episode also introduces us to the character of Falkhama, who appears in a couple more episodes down the line. Everything is concluded very nicely, and set up for the rest of the series.
I'm trying to imagine how it would have panned out if this had been a 5-parter for a 65-episode run. Probably the establishing story would have been technically the same but with a bit more fleshing out of things:
Part 1 would have shown the age of science for a little longer, and illustrated the initial struggle of adapting in the new age, probably would have ended with Merklynn issuing the challenge
Part 2 would have been the challenges in perhaps a shade more detail
Part 3 would have been pretty much the same as the middle segment was in actuality, might have ended with the initial sequence of Leoric & co landing in the dungeon
Part 4 would have started with Darkstorm addressing the crowd, and finished with the ambush on the way to Iron Mountain
Part 5 would have been the search for the Dragon's Eye in more detail
That's my guess anyway.
But in short, watch this show. You won't be disappointed!