"LiamABC, post: 91466" said:
I'm trying to think though, I've got a horrible feeling there's some other continuity point we've brought up before that places the Trials before "Feliner".
There is. We determined that "Return of the Driller" must come after the Trials (because of the introduction of Acid Lake and the Whirlpool of Infinity), but before "Feliner" (because it would have been faster for them to fly to the Sponge Fog). Whoops.
Nevertheless, "Tight Squeeze" should serve an important role in Vultureman's continuity arc. Really, it ought to be his final appearance of the season. He abandons Castle PlunDarr, only to reappear alongside Rataro in the rebuilt Rat-Star in "ThunderCats Ho!" It's not possible, though, since he reappears in "Eye of the Beholder" with a new veri-cannon.
ETA: We placed "Return of the Driller", along with many other episodes, before "Feliner" because we're making the assumption that the Feliner would have been the favorable vehicle to use. Why are we making this assumption when, in "ThunderCats Ho!" they don't bother to use it? Could we come up with a reason for the Feliner being out of commission?
For instance, the damage the Feliner suffers in "Trapped" seems pretty severe. That could knock it out for a long while, and the amount of work required to repair it might be what prompts Panthro to start work on a set of smaller vehicles. We don't see the Feliner operational again until, when, "The Mad Bubbler"? That's a long time.
This frees us up a few other episodes, also, namely "Sixth Sense" and "Turmagar the Tuska", to be put wherever we want. "Mandora and the Pirates" (and "Dr. Dometone" by extension) should still come before "Feliner", since Lion-O does say they have no intergalactic vehicles, as opposed to no operational ones.
This is all in service of moving the Trials much further forward so that Snarfer can be at the coronation, which despite the animation quirks of that scene is a worthy point of continuity. Here's a new rough order, comprising everything so far. Much of it is rearrangeable, I'm sure:
Exodus – Snarf Takes Up the Challenge (as we've established)
Mandora and the Pirates
The Wolfrat (establishes Vultureman's independence)
Dr. Dometone (references Mandora)
The Rock Giant (plants seed for Jackalman's arc)
Out of Sight (sets up Super-Power Potion)
Queen of Eight Legs
Super-Power Potion (this punctuates Vultureman's arc prior to teaming up with Rataro)
FELINER
Sword in a Hole (putting the shiny new Feliner to good use)
Trouble with ThunderKittens
The Transfer (Flying Machine crashes, foreshadows Jackalman's rebellion)
Mumm-Rana (Rat-Star repaired, only to crash again. Vultureman missing—maybe he's fixing his Flying Machine.)
Jackalman's Rebellion (Flying Machine wing destroyed by veri-cannon, NoseDiver crashes)
Good and Ugly (Gives the Mutants time to repair things)
The Shifter (Flying Machine crashes again! Poor Vultureman.)
Micrits (Vultureman in a SkyCutter)
Evil Harp of Charr-Ninn
The Astral Prison (Mumm-Ra's back, thundranium cannon and Vultureman pretty beat up in the end)
The Mountain (features thundranium shells, but no cannon and no Vultureman)
Excalibur (flashback to the Astral Prison)
Tight Squeeze (Thundranium cannon #2 busted, Vultureman leaves, and most Mutant tech destroyed)
*Some Mutantless episodes*
ANOINTMENT TRIALS (Skycutters and Nosediver operational again, Vultureman still missing)
The Mumm-Ra Berbil (Mumm-Ra's post-Anointment reveal)
Trapped (Feliner out of commission, Vultureman is back)
Return of the Driller (they can't take the Feliner, and they're beginning to innovate with the superfuel)
Divide and Conquer (the monitoring equipment introduced in "Trapped" enables the voice imitator)
Turmagar the Tuska
Mechanical Plague
Eye of the Beholder
Fond Memories
Really, the biggest problem we face is the shear number of times the Mutants' superweapons get wrecked. The Mutants need time to repair them, and without Vultureman around post-"Tight Squeeze" that would take a while. The following episodes still need to be placed, and can really go pretty much anywhere. All of them except for "Sixth Sense" can be used for padding to solve this problem:
Mongor
Crystal Queen
Sixth Sense (features all the Superweapons, including the Flying Machine)
Dimension Doom (Slithe on his own, no tech)
Demolisher (features a flashback to "The Rock Giant")
Secret of the Ice King
Monkian's Bargain (Monkian considers Snarf worth capturing, so post "Snarf Takes Up the Challenge")
Dream Master
What say all of you? :)